Second Reality

Results: 258



#Item
111Virtual reality / Sociology / Business intelligence / Market research / Interpretative phenomenological analysis / Focus group / Virtual world / Social psychology / Deindividuation / Qualitative research / Second Life / Science

A DESIGN FOR RESEARCHING VIRTUAL WORLDS OPPORTUNITIES AND LIMITATIONS Chesney, Thomas, Nottingham University Business School, Nottingham, UK, NG1 8BB, [removed] Coyne, Iain, Institute of Work, Healt

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Source URL: www.cs.nott.ac.uk

Language: English - Date: 2007-06-01 09:25:23
112Computing / Virtual economy / Second Life / Virtual reality / PlayStation Home / Pie menu / Keyboard shortcut / Virtual world / Taskbar / Software / System software / User interface techniques

GETTING STARTED Living a life means making choices, and you’ll be making plenty from the moment you log into Second Life for the first time. There is a third-person view and a first-person view. There are pull-down men

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Source URL: media.wiley.com

Language: English - Date: 2008-02-01 05:07:36
113Virtual communities / Software / Internet culture / Avatar / Video game culture / Virtual world / Metaverse / There / Second Life / Virtual reality / Computing / Virtual economy

Reading with the Body: Interpreting Three Dimensional Media as Narrative Jim Barrett Abstract This paper argues that virtual online worlds are sites for the realization of narrative, in a form reading that is posthuman a

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Source URL: www.inter-disciplinary.net

Language: English - Date: 2010-06-08 14:01:21
114Reality / Virtual Human Interaction Lab / Telepresence / Robot / Virtual world / Telerobotics / Avatar / Second Life / Virtual reality / Digital media / Computing

Workspace of the future: everywhere

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Source URL: phys.org

Language: English - Date: 2015-02-08 13:28:32
115Second Life / Entropia Universe / Linden Lab / Virtual world / Virtual good / Massively multiplayer online role-playing game / There / Economy of Second Life / Criticism of Second Life / Virtual economy / Virtual reality / Virtual currency

Real Currency Economies: Using Real Money in Virtual Worlds Billy Harris and Andy Novobilski Department of Computer Science and Engineering The University of Tennessee at Chattanooga 615 McCallie Avenue, Chattanooga, TN

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Source URL: www2.dsu.nodak.edu

Language: English - Date: 2009-09-03 00:30:39
116Virtual reality / Second Life / Websites / Torus / Extrusion / Digital media / Sculpted prim / Virtual economy / Plastics industry / Manufacturing

ADVANCED BUILDDING TECHNIQUES YYoou’ u rree now intimattel ely faami ely milil arr wit

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Source URL: media.wiley.com

Language: English - Date: 2008-01-31 05:09:30
117Numismatics / Economy of Second Life / Second Life / PayPal / Virtual economy / Virtual reality / Electronic commerce

LAYINNG THE FOUNDATION FOR YOUR BUSINESS In thi h s ch c ap a terr we

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Source URL: media.wiley.com

Language: English - Date: 2008-01-31 05:09:32
118Digital technology / Internet / Media technology / New media / Scientific revolution / Virtual reality / Information security / National Telecommunications and Information Administration / E-democracy / Technology / Digital media / Electronics

The Internet of Things: making the most of the Second Digital Revolution

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Source URL: www.gov.uk

Language: English - Date: 2014-12-18 09:22:10
119Digital technology / Internet / Media technology / New media / Scientific revolution / Virtual reality / Information security / National Telecommunications and Information Administration / E-democracy / Technology / Digital media / Electronics

The Internet of Things: making the most of the Second Digital Revolution A report by the UK Government Chief Scientific Adviser Contents

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Source URL: planetic.es

Language: English - Date: 2014-12-22 07:26:28
120Computing / Digital media / Internet culture / Virtual communities / Avatar / Virtual world / Metaverse / There / Linden Lab / Virtual reality / Virtual economy / Second Life

Aram Bartholl Second City The data-based world of digital networks has become an increasingly important part of everyday life. A diverse array of platforms, devices and services vie for our attention. The acceleration o

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Source URL: datenform.de

Language: English - Date: 2010-03-18 07:41:27
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